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<title>Borderlands 2 Trailered and Dated and a Pitchford &#34;Passion Project&#34; - News</title>
<link>http://spong.com/article/26412/Borderlands-2-Trailered-and-Dated-and-a-Pitchford-Passion-Project</link>
<description><![CDATA[
<strong>2k slaps a date on what we&#39;re all hoping will be a better single-player Borderlands!</strong>
[Posted 22 Feb 2012  by Tim Smith]
<br/><br/><img src="http://spong.com/news/b/o/borderland364813m/_-Borderlands-2-Trailered-and-Dated-and-a-Pitchford-Passion-Project-_.jpg" style="clear:right;float:right"/><strong class="stylerBold"><em class="stylerItalic">Borderlands 2</em>, the sequel to the beloved multi-player (and much criticised single-player) Borderlands from 2K and Gearbox is hitting the world on September 21st... and North America on September 18th.</strong>

Let's celebrate with a new trailer. But before that and with no mention of the recent Duke Nukem debacle at all... 

Randy Pitchford, President of Gearbox Software says,  ... <a href="http://spong.com/article/26412/Borderlands-2-Trailered-and-Dated-and-a-Pitchford-Passion-Project">click to read full item</a>
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<pubDate>Wed, 22 Feb 2012 13:16:00 +0000</pubDate>
<guid>http://spong.com/article/26412/Borderlands-2-Trailered-and-Dated-and-a-Pitchford-Passion-Project</guid>
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<title>Doctor Who: The Eternity Clock First Vita Game with Unreal Engine  - News</title>
<link>http://spong.com/article/26410/Doctor-Who-The-Eternity-Clock-First-Vita-Game-with-Unreal-Engine</link>
<description><![CDATA[
<strong>And a new Doctor Who trailer in this story!</strong>
[Posted 22 Feb 2012  by Tim Smith]
<br/><br/><img src="http://spong.com/news/d/o/doctorwhot364812m/_-Doctor-Who-The-Eternity-Clock-First-Vita-Game-with-Unreal-Engine-_.jpg" style="clear:right;float:right"/><strong class="stylerBold"><em class="stylerItalic">Doctor Who: The Eternity Clock</em> remember the BBC Worldwide and SuperMassive Games trailer we showed you in January (<a href="http://spong.com/article/26170/Doctor-Who-The-Eternity-Clock-gets-First-Trailer" target="_blank">if not, look here</a>) well Epic's come out all, "licensed the award-winning Unreal Engine 3".</strong>

Not just that though, "<em class="stylerItalic">Doctor Who: The Eternity Clock</em> will be the first PlayStation Vita game to utilize the cutting-edge Unreal Engine </a> ... <a href="http://spong.com/article/26410/Doctor-Who-The-Eternity-Clock-First-Vita-Game-with-Unreal-Engine">click to read full item</a>
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<pubDate>Wed, 22 Feb 2012 12:02:00 +0000</pubDate>
<guid>http://spong.com/article/26410/Doctor-Who-The-Eternity-Clock-First-Vita-Game-with-Unreal-Engine</guid>
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<title>Revealed: The Call of Duty Killed by Modern Warfare - News</title>
<link>http://spong.com/article/26408/Revealed-The-Call-of-Duty-Killed-by-Modern-Warfare</link>
<description><![CDATA[
<strong>How Z-Axis Call of Duty Devil&#39;s Brigade was killed on battle</strong>
[Posted 22 Feb 2012  by Tim Smith]
<br/><br/><img src="http://spong.com/news/d/d364799m/_-Revealed-The-Call-of-Duty-Killed-by-Modern-Warfare-_.jpg" style="clear:right;float:right"/><strong class="stylerBold">Before <em class="stylerItalic">Call of Duty 4: Modern Warfare</em> changed things there was a third-person action title set in WWII and called Call of Duty: Devil's Brigade from <em class="stylerItalic">X-Men: The Official Game</em> <a href="http://spong.com/company/1958/Z-Axis" target="_blank">developer Z-Axis</a>.</strong>

<em class="stylerItalic">Devil's Brigade</em> didn't make it past 2008. The monolithic FPS that is Modern Warfare rose up and marched forth.

One very decent </a> ... <a href="http://spong.com/article/26408/Revealed-The-Call-of-Duty-Killed-by-Modern-Warfare">click to read full item</a>
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<pubDate>Wed, 22 Feb 2012 11:00:00 +0000</pubDate>
<guid>http://spong.com/article/26408/Revealed-The-Call-of-Duty-Killed-by-Modern-Warfare</guid>
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<title>Exclusive: Sony Admits It&#39;s Not Been Easy to Develop for PS3 - News</title>
<link>http://spong.com/article/26406/Exclusive-Sony-Admits-Its-Not-Been-Easy-to-Develop-for-PS3</link>
<description><![CDATA[
<strong>Vita is very developer-friendly.</strong>
[Posted 22 Feb 2012  by Svend Joscelyne]
<br/><br/><img src="http://spong.com/news/s/d/sdnadn364800m/_-Exclusive-Sony-Admits-Its-Not-Been-Easy-to-Develop-for-PS3-_.jpg" style="clear:right;float:right"/><strong class="stylerBold">Sony has provided some context as to why it went to great pains to make the PlayStation Vita so developer-friendly - because it's not been so easy to develop for the PlayStation 3.</strong>

VP and managing director for SCEE, Fergal Gara, told SPOnG that it had learned from the creation of the PS3 when it came to designing the  ... <a href="http://spong.com/article/26406/Exclusive-Sony-Admits-Its-Not-Been-Easy-to-Develop-for-PS3">click to read full item</a>
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<pubDate>Wed, 22 Feb 2012 11:00:00 +0000</pubDate>
<guid>http://spong.com/article/26406/Exclusive-Sony-Admits-Its-Not-Been-Easy-to-Develop-for-PS3</guid>
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<title>Sony Smacks Apple: &#34;Vita is the True Next-Gen Handheld&#34; - News</title>
<link>http://spong.com/article/26407/Sony-Smacks-Apple-Vita-is-the-True-Next-Gen-Handheld</link>
<description><![CDATA[
<strong>Even more than the PSP - but competitor devices too.</strong>
[Posted 22 Feb 2012  by Svend Joscelyne]
<br/><br/><img src="http://spong.com/news/s/o/sonysmacks364798m/_-Sony-Smacks-Apple-Vita-is-the-True-Next-Gen-Handheld-_.jpg" style="clear:right;float:right"/><strong class="stylerBold">Sony's got some swagger to go with that PlayStation Vita jagger. Michael Denny, senior vice president of SCE Worldwide Studios Europe, provided a most elegant slap in the face of Nintendo and Apple during its midnight launch at GAME last night.</strong>

During a quick interview, Denny said to SPOnG that, "I think what we have now with PlayStation Vita  ... <a href="http://spong.com/article/26407/Sony-Smacks-Apple-Vita-is-the-True-Next-Gen-Handheld">click to read full item</a>
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<pubDate>Wed, 22 Feb 2012 10:39:00 +0000</pubDate>
<guid>http://spong.com/article/26407/Sony-Smacks-Apple-Vita-is-the-True-Next-Gen-Handheld</guid>
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<title>Hitman Absolution - Acting Talent Talks - News</title>
<link>http://spong.com/article/26405/Hitman-Absolution-Acting-Talent-Talks</link>
<description><![CDATA[
<strong>Yes... a talkie movie from the rather gorgeous Marsha Thomason</strong>
[Posted 22 Feb 2012  by Tim Smith]
<br/><br/><img src="http://spong.com/news/h/i/hitmanabso364789m/_-Hitman-Absolution-Acting-Talent-Talks-_.jpg" style="clear:right;float:right"/><strong class="stylerBold"><em class="stylerItalic">Hitman Absolution</em> - a more personal story. Apparently that's the case. So, the pre-emptive strikes have started in the lead-up to the game's April release with the first of the cast's trailers.</strong>

They're not called 'trailers' though, they're called "International Contract Agency Files". This one features the talents of Martha Thomason, who some of you may remember from  ... <a href="http://spong.com/article/26405/Hitman-Absolution-Acting-Talent-Talks">click to read full item</a>
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<pubDate>Wed, 22 Feb 2012 10:22:00 +0000</pubDate>
<guid>http://spong.com/article/26405/Hitman-Absolution-Acting-Talent-Talks</guid>
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<title>PlayStation Vita: &#34;We&#39;ve Gone Above and Beyond PS3&#34; - News</title>
<link>http://spong.com/article/26404/PlayStation-Vita-Weve-Gone-Above-and-Beyond-PS3</link>
<description><![CDATA[
<strong>Hundreds queue up for Sony&#39;s next handheld device.</strong>
[Posted 22 Feb 2012  by Svend Joscelyne]
<br/><br/><img src="http://spong.com/news/p/l/playstatio364791m/_-PlayStation-Vita-Weve-Gone-Above-and-Beyond-PS3-_.jpg" style="clear:right;float:right"/><strong class="stylerBold">SCEE's vice president and managing director has declared that the company has gone "above and beyond the PlayStation 3" with its PlayStation Vita handheld, as the new device was officially launched at GAME's flagship Oxford Street store at midnight last night.</strong>

Fergal Gara said to SPOnG, "We've introduced new and exciting innovative control  so we've gone above and beyond  ... <a href="http://spong.com/article/26404/PlayStation-Vita-Weve-Gone-Above-and-Beyond-PS3">click to read full item</a>
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<pubDate>Wed, 22 Feb 2012 10:01:00 +0000</pubDate>
<guid>http://spong.com/article/26404/PlayStation-Vita-Weve-Gone-Above-and-Beyond-PS3</guid>
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<title>ShootMania: Storm - Preview</title>
<link>http://spong.com/feature/10110625/Preview-ShootMania-Storm</link>
<description><![CDATA[
<strong>Can the guys behind Trackmania re-write the FPS? Find out...</strong>
[Posted 21 Feb 2012  by Svend Joscelyne]
<br/><br/><img src="http://spong.com/editorial/s/h/shootmania364774m/_-ShootMania-Storm-_.jpg" style="clear:right;float:right"/><strong class="stylerBold">How do you reinvent the FPS? How do you tear down the visual and violent stereotypes that surround games like <em class="stylerItalic">Doom</em>, <em class="stylerItalic">Quake</em> and <em class="stylerItalic">Call of Duty</em>? Nadeo thinks it has the answer. The French studio has been transforming PC gaming for years with the open-source <em class="stylerItalic">TrackMania</em> racing project - and now, nine years later, it </strong> ... <a href="http://spong.com/feature/10110625/Preview-ShootMania-Storm">click to read full item</a>
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<pubDate>Tue, 21 Feb 2012 17:33:29 +0000</pubDate>
<guid>http://spong.com/feature/10110625/Preview-ShootMania-Storm</guid>
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<title>BAFTA Nom and &#39;Massive Update&#39; for Magnetic Billiards - Nibble</title>
<link>http://spong.com/nibble/26402/BAFTA-Nom-and-Massive-Update-for-Magnetic-Billiards</link>
<description><![CDATA[
<strong></strong>
[Posted 21 Feb 2012  by Tim Smith]
<br/><br/><img src="http://spong.com/news/b/a/baftanoman364734m/_-BAFTA-Nom-and-Massive-Update-for-Magnetic-Billiards-_.jpg" style="clear:right;float:right"/><strong class="stylerBold"><em class="stylerItalic">Magnetic Billiards: Blueprint iOS</em> co-developer Ste Pickford wrote an article for SPOnG called <a href="http://spong.com/feature/10110549/Opinion-What-is-Wrong-with-Video-Game-Awards" target="_blank">'What is Wrong with Video Game Awards'</a> (still worth a read BTW) in which he called out BAFTA's awards process for video games. Now his game Magnetic Billiards: Blueprint iOS has been nominated for a BAFTA.</strong>

So, good things can happen and change </a> ... <a href="http://spong.com/nibble/26402/BAFTA-Nom-and-Massive-Update-for-Magnetic-Billiards">click to read full item</a>
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<pubDate>Tue, 21 Feb 2012 15:00:00 +0000</pubDate>
<guid>http://spong.com/nibble/26402/BAFTA-Nom-and-Massive-Update-for-Magnetic-Billiards</guid>
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<title>Naughty Dog: &#39;No Plans&#39; for Vita Development - News</title>
<link>http://spong.com/article/26397/Naughty-Dog-No-Plans-for-Vita-Development</link>
<description><![CDATA[
<strong>Never say never, though.</strong>
[Posted 21 Feb 2012  by Svend Joscelyne]
<br/><br/><img src="http://spong.com/screen-shot/u/n/unchartedg359618m/_-Naughty-Dog-No-Plans-for-Vita-Development-_.jpg" style="clear:right;float:right"/><strong class="stylerBold">Remember when Sony said yesterday that Naughty Dog "<a href="http://spong.com/article/26386/Next-Call-of-Duty-Hitting-PlayStation-Vita" target="_blank">absolutely will</a>" be developing games for the PlayStation Vita? Well, apparently that doesn't mean that it's doing anything right now - community boss Arne Meyer has said that it "has no plans."</strong>

"I won't say never, ever, but there's no plans for it right now - we've always felt </a> ... <a href="http://spong.com/article/26397/Naughty-Dog-No-Plans-for-Vita-Development">click to read full item</a>
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<pubDate>Tue, 21 Feb 2012 12:56:00 +0000</pubDate>
<guid>http://spong.com/article/26397/Naughty-Dog-No-Plans-for-Vita-Development</guid>
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